Category Archives: Hardware
It’s all gone
(UPDATE: Many more pictures of the collection itself and some additional narrative can be seen at this Imgur post)
Actually, it’s not really gone, it’s just gone to a better place. It was finally time. I have donated my entire 40+ year collection of video games, consoles, manuals, displays, advertising and other miscellany to the Transformative Game Lab in the Department of Informatics at The University of California, Irvine.
I had been thinking about what to do with it all for a number of years. I have been collecting these things for decades, and while I love them all, most of the collection has been sitting in a garage in Las Vegas for the past six or so years, baking summer after summer in the brutal Vegas heat.
I wanted it all to go somewhere where it would be of benefit and use. Somewhere where it would be appreciated, where the games would be played and the manuals read, where they would be studied and researched as the works of art they are. I had thought about willing them to the Strong Museum of Play in Rochester NY, however the problem there is I would have to be dead to see my dream realized.
While I was thinking about it, I took a position in UCI’s Department of Informatics, where I learned quickly they do games research, they have a game lab, and most importantly of all, they consider it a valid field of study and give it the respect it deserves. I spoke with Joshua Tanenbaum, the professor who heads it all up, and serendipitously it turned out he was looking to expand the lab into retro gaming! An earlier attempt at getting an eBay seller to donate his collection hadn’t worked out, and although my collection was nowhere near what that seller had, we both knew this would still work out perfectly.
It wasn’t easy. My collection is big and random. It didn’t lend itself to easy packing and storing. Having sat in the garage all these years, it was also covered in a layer of dust, not to mention spider webs, dead bugs, and other detritus that is unpleasant to say the least. Having lived in Vegas for so long cleaning it up wasn’t a problem, but it was a big part of the project. Not to make anyone uncomfortable, but here is a picture of one of the webs when I first opened the garage door. You can also see in the background how disorganized it all is. Under that is a (poor iPhone) pic from the other end. It’s the loosest, most disorganized collection you can imagine.
Even my beloved Genesis Collective went into the donation. I was surprised to receive some backlash from friends and family over that, and resistance to it. I didn’t realize how important it was to not just me, but others as well. Although it may seem counter-intuitive, that reinforced my belief I was doing the right thing, that they held meaning and importance and needed to be somewhere they were appreciated.
Also, meet Walter.
As is true of any collector, however, I had some duplicates, and it turned out my friend only wanted Aladdin anyway, so I have already restarted the collection and they got what they really wanted. Win-win!
There was much more than that, of course, so here are some non-exhaustive pictures of the other fun stuff that was donated. From the top: Sega Dreamcast (and some PS2) games, Sega Master System/Jaguar/Atari 5200/Sega Game Gear titles, Nintendo Virtual Boys (also notice the adults-only Mystique titles for the Atari 2600 on that lower right-hand shelf), and PC games.
It took days to get it all packed up. And when it was, it was just as chaotic as before. There was simply no way to organize everything into a cohesive package, and I gave up on the idea pretty early in the process.
Here’s how it looked when all packed and ready for loading into the U-haul.
There’s a lot there. The next step was to finally load it all into the U-haul. My dad flew in from Central California to help, and my dear friend Shauna even pitched in.
It was so hot on loading day (105 degrees, which for Vegas is actually considered a cooldown) that when the truck was finally loaded with boxes and other fun stuff, we had to leave the door propped open or it would have roasted the contents beyond repair. We left it open for about 4 hours, until around 7, until it was cool enough to finally close it up.
The next morning at 6am, we were off.
It’s a long, mostly uneventful drive through the desert and down the 15 until you hit SoCal, but I like the desert and its vast open plains. We saw the massive reflector fields, formally known as the Ivanpah Solar Electric Generating System, near Primm, and this picture is only one of them. They’re an impressive thing to see!
And to be fair, when you’re driving through the desert, EVERY road is a ghost town.
We arrived at UCI around 11:45, and began the unloading process. Josh Tanenbaum, who I introduced earlier as the main man doing game studies in the department was there, as well as just-hired Aaron Trammell and others who agreed to pitch in. While it took three and a half hours hours in the blazing heat to load the truck in Vegas, with the help of 10 people it took about ninety minutes in not-too-bad heat to unload, and that even means carrying everything – including three arcade machines – to the sixth floor and through a labyrinthine maze of doors and halls to get to their final resting place. Well, it’s not actually their final resting place, but they’ll all be here for a while until we find them a permanent home in the building. Thanks to Josh for providing these pictures, as I was too exhausted and excited and neglected to take any!
The first is the truck right before unloading, the second and third are a couple of celebratory poses after a job well done, and the rest are some pictures of the room after it was all loaded.
To say it’s bittersweet is an understatement. I have carried some of these items with me for what seems like my whole life, having received them as birthday or holiday gifts when I was still in the single digits. I distinctly recall the specific moment when I acquired many of these things, whether it was the subpar Fighting Masters for the Genesis I picked up at the Annapolis Mall in Maryland or the Genesis collection I found in a flea market in Edmonton, Canada; Adventure for the Atari 2600 I received for my Bar Mitzvah at 13 or the ColecoVision controllers I had to wade through a warehouse in a seedy part of Baltimore to find. The Atari Lynx games I’d buy at the very same Toys ‘r’ Us at which I worked or first discovering the original GameBoy, each one carries significant memories with it, and it’s all a major part of my life. I did not give it up lightly.
I by no means have lost interest in the hobby, I’m still very much interested and very much vested, however changes have occurred both within and without the industry that moved me in this direction, however those are issues for another post. I would just like to say PC Master Race. PC MASTER RACE! Also, Steam, GOG, and emulation (don’t judge!).
I kept a couple of things. A Dreamcast VMU that has a fully unlocked Hydro Thunder Save, The World of Warcraft server (Bloodscalp) I used to play on, a soundtrack for the PlayStation title Road Rash: Jailbreak that my band was featured on, and the promotional Christmas Nights Into Dreams for the Sega Saturn. But everything else went in the truck.
At the same time, I have no regrets and had no hesitations. Where the collection is now is where it belongs – with people who will truly appreciate it, where it will be treated with dignity and respect, where it will be used and enjoyed. It wasn’t right to keep it in the garage for years on end, and although they’re just inanimate objects, well, I think they’re happier here, and we all are, too.
As the collection is inventoried and catalogued, as a final location for its display and use is selected and brought online, as the catalog and apps and everything else are created, and as any other milestones are reached, I’ll post updates. I’m excited for the future of it all.
Public service announcement
Reading an article on Destructoid of all places, I was made aware of a bizarre situation involving video cards, and thought I would pass it along here.
NVidia recently released a powerhouse graphics card known as the GTX 1080. Before this card, their flagship was the Titan, a very powerful card that ran about $1000. The new 1080 is significantly faster, quieter, and most importantly, much cheaper at around $699. That’s still a lot, I know, but it’s a beast of a card. I have one in my office machine, which is beyond overkill. I can run Word documents So fast!
A post from the new phone
Just a couple of posts ago I wrote about how I was feeling rather melancholy over having finally given up my beloved Windows phone, which I have used for many years and did so with pride. It had served me well, and I actually am still using it for some of its offline functions, but I broke down and finally jumped ship to the Android-powered Galaxy Note 5.
Why am I telling you this if I already told you a couple of posts ago? Along with the vastly improved selection of apps (confession: I’ve been playing Pinball Arcade – almost perfect recreations of actual pinball machines. Don’t miss out!), I discovered a WordPress app that lets me post from my phone. I can’t imagine I’ll be doing that a lot, but I figured I may as well give it a try. Incidentally, those links should link to the Google Play store which was a test of this platform and my ability to use it, but depending on how you’re reading this they may not work. So be forewarned!
Today I am sad (over a phone)
It finally happened, and how bittersweet it was. After having been a champion for Windows phone and the potential it had, and as a rebuke to the cult of Mac and unquestioning expansion of Android, it was finally time to say goodbye and put my beloved Nokia Lumia (that’s right – it’s an original Nokia phone from before the Microsoft buyout) out to pasture and become an Android myself. Hello Galaxy Note 5.
The Lumia still worked, sort of, but it was starting to experience freeze-ups in both the hard buttons and the screen. Additionally, the quality of the images taken with its camera, once ranked as the best phone camera in existence as you can see with the picture of my parent’s back yard below, were not as high quality as they once were, and let’s face it – although I’m not an app junkie, the app selection is anemic at best.
This is so very strange
I recently built a new PC, and decided I wanted some flash to go along with it. I put in a motherboard and fans that have some LED elements, and kept the inside to a generally red theme. The nice thing is, the fans are RGB so I can switch them to any color I want, or even have them cycle through colors. No functional application, but nifty to look at.
I’ll be doing a video walkthrough of it soon, but here’s a picture to hold you over until then. And yes, that’s a reference GeForce 1080. It’s by Zotac, a brand I’ve never dealt with before, but it seems to be doing fine so far. Of course, it’s only an office machine.
Designer Prosthetics
Everyone who knows me knows I’m big on design, a proponent of the interdependence of form and function. Strict utilitarianism just doesn’t move me, or anyone else for that matter. Working well and looking good are not mutually exclusive, and if something achieves both goals then that’s a triumph of both form and function.
Now, we’re seeing design principles applied to the development of prosthetics, and it absolutely beautiful. The latest example I’d like to present is form a company called Open Bionics, who is making prosthetics that are not only especially functional, but easy on the eyes as well.
We can even bypass the neat prosthetics they make for kids that are modeled after superheroes or movie characters. You can see in the image below they have designs from Iron Man, Disney’s Frozen, and Star Wars. What’s really significant about designs like these is not that the designs themselves or even that they can be applied in such an interesting way, but that kids who are missing a limb are no longer the target of teasing or ridicule because of their condition, but rather a source of interest and awe, perhaps even some envy of the other kids. How the times have changed!
My experience with the HTC Vive so far
(Crossposted to theexperiencebar.com)
As anyone who reads this blog, or knows me, knows, I went nuts for VR when I tried out the HTC Vive last year. Now, I’ve had my very own Vive for about a week and can offer some opinions regarding where VR is, and where I believe it will be going.
The first thing I should mention is that just getting it was an experience. I received my original confirmation email 14 minutes after ordering, but it didn’t arrive until April 14th. Of course, I was in class that day and missed it, and since it required a signature from me (they couldn’t leave it at the front office like usual, HTC paid extra to ensure my specific signature), I had to go pick it up from the FedEx office.
Finally I got it home, a single big box, and was ready to unpack.
Not easy to watch, but important
It might even be NSFW, but not for the reasons you think. I’m honestly not sure of a way to introduce this gently, so I’ll just tell you what it is.
Here at UCI, I receive via email a daily digest entitled “UCI in the NEWS.” Whenever a UCI member is cited in a news source, whether local, regional, national, scientific, or other, they are added to the digest and we can find out all the ways the expertise here is being shared with the world. Usually I skim through it, sometimes clicking the summary link to find out more information.
The one I received today had a a story titled “UC Irvine doctor is live-streaming his colonoscopy.” How could I not watch that? Maybe get a pizza for the experience. Unfortunately, it happened at 8am the same day I received the email, so it was all over.
But you’re in luck! The page on which it was done is still up, and you can still watch the video. and while I’ve had a somewhat snarky attitude towards it thus far in this post, as the page explains it was all done for a very good cause. It provides some statistics about colorectal cancer, the importance of early detection (it can be treated *if* it’s found early), and for people who will need to be having the procedure done on themselves or a loved one soon, it might give you an idea of what to expect. You probably don’t want to know this, but I’ve been through it myself, and as I approach 50 it’s something I will need to be more aware of. It’s not a very pleasant thing, but it is absolutely an important thing, perhaps even a life-saving thing.
I’ve embedded the video below, and it *is* educational and a novel use of livestreaming, but I also really encourage you to visit the page and read about the importance of the procedure. Hopefully it helps some people get more comfortable with what will be an inevitable medical procedure eventually.
https://www.youtube.com/watch?v=XpfICwm-ZUU
Finally!
It seems like I’ve been waiting forever.
I received an email from HTC telling me my Vive order is being processed! Hooray! At last, I can escape this infernal earth (which isn’t a band name, but it should be) and spend my time working a boring corporate job.
Here’s what I received:
I’ve never ordered something that comes with an ‘Alternate Face Cushion.’ UPDATE: I learned after making this post that the email I received was sent to everyone who ordered one, and does not, according to a Vive post on Twitter, indicate anything about the shipping date.
I eagerly clicked on “look up your order online,” anticipating seeing the HTC elves furiously building my machine, however it took me to page in which I could do a ‘quick lookup’ using my email address and the last 5 digits of my credit card number, or my order number and a password.
The thing is, I didn’t recall receiving a confirmation email when I first ordered, no order number or anything, and I had no idea what password they’re referring to.
So I entered my email address and digits of my CC#, and it said ‘Incorrect order # or Password,’ which is weird because I entered neither of those things. I tried again. And again, and again. Nothing worked. It said I could reset my Order Password, but I would need my order number to do that, and I don’t believe I have a password anyway!
UPDATE: After some searching around, it turns out they *did* send me a confirmation email that didn’t come up when I searched my inbox. I had to go through my messages one by one, and it was an email that wouldn’t convert to HTML. So I had to scan through a bunch of HTML and CSS to discover my order number and password (which they sent in the email), and finally got to the status page. it didn’t tell me a whole lot.
What *is* interesting is the statement that they will start shipping in April, and the estimated arrival will be based on the date the shipping notification is received. What it doesn’t say is that those who ordered early should receive them early, and I ordered it the second they became available to do so. Daniel O’Brien, HTC’s VP of VR, clarified on Twitter that April 5th is the day they will start arriving to consumers, not the day they’ll start shipping. I also read that some people received emails specifying orders will start shipping in May, not April, which would indicate they are being very particular about order order. You know what I mean.
In other words, on April 5th or thereabouts (it better be thereabouts, dammit), I’m going to take the next 97 days off. You heard me.
Whenever it arrives, I’ll put up a full unboxing and setup soon after.
Bam!
It’s finally happening! Vive Preorders will start on Feb. 29, and I’ll be there even though ordering one will force me to give up luxuries like food and shelter for a few months. It will be worth it, I’m sure, however one of the lingering issues many people are facing is whether their PC will be powerful enough to drive the hardware for a compelling experience.
That’s a valid question, with HTC themselves providing some recommendations for VR-ready PCs. I have a PC, though, one I almost bankrupted myself to build, so needless to say I was crossing my fingers it would be enough.
Thoughtfully, Valve released a test via Steam that determines if your PC is VR ready. I downloaded it, it ran a neat – if two-screened – version of the Aperture Labs demo from when I tried the Vive back in November, and gave me my results.
VR, here I come!
If you’re interested, here’s what the demo looked like while running (Screenshot taken from Steam store page, although it looked exactly the same on my machine).