Category Archives: Gaming

University of California, Irvine, becomes leader in eSports

UCI LoL arena

My employer, the University of California, Irvine, has become the first university to open an eSports arena, which is really just a big room with a bunch of high-end PCs in it for networked game play, and have a top-ranked League of Legends team that will be awarded scholarships for their participation.

Other colleges and universities have had school-sponsored eSports teams before; Robert Morris University did so back in 2014, and others followed suit, however the arena is what sets us apart. A dedicated gaming facility created with the blessings and support of League of Legends developers Riot Games and machines supplied by boutique PC source iBuyPower (terrible website design trigger warning).

The arena can also be used by students who just want to do some gaming. And because we’re a university, there will be many, many opportunities for game-based research, something my own department does from many perspectives.

The official opening will be on Friday, September 23rd, and they are expecting about 1000 people. I’ve been in that room and that area of campus, and that would be quite the crowd, but it speaks highly of what they’re doing and what they’ve already accomplished.

It’s all gone

Finally done

(UPDATE: Many more pictures of the collection itself and some additional narrative can be seen at this Imgur post)

Actually, it’s not really gone, it’s just gone to a better place. It was finally time. I have donated my entire 40+ year collection of video games, consoles, manuals, displays, advertising and other miscellany to the Transformative Game Lab in the Department of Informatics at The University of California, Irvine.

I had been thinking about what to do with it all for a number of years. I have been collecting these things for decades, and while I love them all, most of the collection has been sitting in a garage in Las Vegas for the past six or so years, baking summer after summer in the brutal Vegas heat.

I wanted it all to go somewhere where it would be of benefit and use. Somewhere where it would be appreciated, where the games would be played and the manuals read, where they would be studied and researched as the works of art they are. I had thought about willing them to the Strong Museum of Play in Rochester NY, however the problem there is I would have to be dead to see my dream realized.

While I was thinking about it, I took a position in UCI’s Department of Informatics, where I learned quickly they do games research, they have a game lab, and most importantly of all, they consider it a valid field of study and give it the respect it deserves. I spoke with Joshua Tanenbaum, the professor who heads it all up, and serendipitously it turned out he was looking to expand the lab into retro gaming! An earlier attempt at getting an eBay seller to donate his collection hadn’t worked out, and although my collection was nowhere near what that seller had, we both knew this would still work out perfectly.

It wasn’t easy. My collection is big and random. It didn’t lend itself to easy packing and storing. Having sat in the garage all these years, it was also covered in a layer of dust, not to mention spider webs, dead bugs, and other detritus that is unpleasant to say the least. Having lived in Vegas for so long cleaning it up wasn’t a problem, but it was a big part of the project. Not to make anyone uncomfortable, but here is a picture of one of the webs when I first opened the garage door. You can also see in the background how disorganized it all is. Under that is a (poor iPhone) pic from the other end. It’s the loosest, most disorganized collection you can imagine.

Webs

Webs

Garage View

Garage View

Even my beloved Genesis Collective went into the donation. I was surprised to receive some backlash from friends and family over that, and resistance to it. I didn’t realize how important it was to not just me, but others as well. Although it may seem counter-intuitive, that reinforced my belief I was doing the right thing, that they held meaning and importance and needed to be somewhere they were appreciated.

Also, meet Walter.

The Genesis Collective

The Genesis Collective

As is true of any collector, however, I had some duplicates, and it turned out my friend only wanted Aladdin anyway, so I have already restarted the collection and they got what they really wanted. Win-win!

Rebirth!

Rebirth!

There was much more than that, of course, so here are some non-exhaustive pictures of the other fun stuff that was donated. From the top: Sega Dreamcast (and some PS2) games, Sega Master System/Jaguar/Atari 5200/Sega Game Gear titles, Nintendo Virtual Boys (also notice the adults-only Mystique titles for the Atari 2600 on that lower right-hand shelf), and PC games.

A lot of Dreamcast, a little PS2

A lot of Dreamcast, a little PS2

Master System, Jaguar, Game Gear, 5200

Master System, Jaguar, Game Gear, 5200

Virtual Boys

Virtual Boys

Can't forget the PC!

Can’t forget the PC!

It took days to get it all packed up. And when it was, it was just as chaotic as before. There was simply no way to organize everything into a cohesive package, and I gave up on the idea pretty early in the process.

Here’s how it looked when all packed and ready for loading into the U-haul.

Garage

Garage

Hall

Hall

There’s a lot there. The next step was to finally load it all into the U-haul. My dad flew in from Central California to help, and my dear friend Shauna even pitched in.

Progress

Progress

Some boxes, my dad, and the arcade machines

Some boxes, my dad, and the arcade machines

It was so hot on loading day (105 degrees, which for Vegas is actually considered a cooldown) that when the truck was finally loaded with boxes and other fun stuff, we had to leave the door propped open or it would have roasted the contents beyond repair. We left it open for about 4 hours, until around 7, until it was cool enough to finally close it up.

Because of the heat

Because of the heat

The next morning at 6am, we were off.

It’s a long, mostly uneventful drive through the desert and down the 15 until you hit SoCal, but I like the desert and its vast open plains. We saw the massive reflector fields, formally known as the Ivanpah Solar Electric Generating System, near Primm, and this picture is only one of them. They’re an impressive thing to see!

Ivanpah Solar Electric Generating System

Ivanpah Solar Electric Generating System

And to be fair, when you’re driving through the desert, EVERY road is a ghost town.

It sure is

It sure is

We arrived at UCI around 11:45, and began the unloading process. Josh Tanenbaum, who I introduced earlier as the main man doing game studies in the department was there, as well as just-hired Aaron Trammell and others who agreed to pitch in. While it took three and a half hours hours in the blazing heat to load the truck in Vegas, with the help of 10 people it took about ninety minutes in not-too-bad heat to unload, and that even means carrying everything – including three arcade machines – to the sixth floor and through a labyrinthine maze of doors and halls to get to their final resting place. Well, it’s not actually their final resting place, but they’ll all be here for a while until we find them a permanent home in the building. Thanks to Josh for providing these pictures, as I was too exhausted and excited and neglected to take any!

The first is the truck right before unloading, the second and third are a couple of celebratory poses after a job well done, and the rest are some pictures of the room after it was all loaded.

The truck before unloading

The truck before unloading

Finally done

Finally done

Cheer!

Cheer!

Storage Room

Storage Room

The storage room

Storage room

Storage Room

Storage Room

To say it’s bittersweet is an understatement. I have carried some of these items with me for what seems like my whole life, having received them as birthday or holiday gifts when I was still in the single digits. I distinctly recall the specific moment when I acquired many of these things, whether it was the subpar Fighting Masters for the Genesis I picked up at the Annapolis Mall in Maryland or the Genesis collection I found in a flea market in Edmonton, Canada; Adventure for the Atari 2600 I received for my Bar Mitzvah at 13 or the ColecoVision controllers I had to wade through a warehouse in a seedy part of Baltimore to find. The Atari Lynx games I’d buy at the very same Toys ‘r’ Us at which I worked or first discovering the original GameBoy, each one carries significant memories with it, and it’s all a major part of my life. I did not give it up lightly.

I by no means have lost interest in the hobby, I’m still very much interested and very much vested, however changes have occurred both within and without the industry that moved me in this direction, however those are issues for another post. I would just like to say PC Master Race. PC MASTER RACE! Also, Steam, GOG, and emulation (don’t judge!).

I kept a couple of things. A Dreamcast VMU that has a fully unlocked Hydro Thunder Save, The World of Warcraft server (Bloodscalp) I used to play on, a soundtrack for the PlayStation title Road Rash: Jailbreak that my band was featured on, and the promotional Christmas Nights Into Dreams for the Sega Saturn. But everything else went in the truck.

At the same time, I have no regrets and had no hesitations. Where the collection is now is where it belongs – with people who will truly appreciate it, where it will be treated with dignity and respect, where it will be used and enjoyed. It wasn’t right to keep it in the garage for years on end, and although they’re just inanimate objects, well, I think they’re happier here, and we all are, too.

As the collection is inventoried and catalogued, as a final location for its display and use is selected and brought online, as the catalog and apps and everything else are created, and as any other milestones are reached, I’ll post updates. I’m excited for the future of it all.

Let’s listen to some (obscure) game music!

Rockin'

(Crossposted from theexperiencebar.com)

This isn’t an article about JRPG soundtracks being performed by symphonies or the great song selection in Grand Theft Auto or the Fallout series, or Song of the Dragonborn, or the track lists for Guitar Hero/Rock Band/other random plastic-instrument game. Those already get a lot of attention.

Here, I wanted to focus on the really obscure songs that I think add immeasurably to a game yet never got the recognition they deserved. I have a couple that were written specifically for games that stand on their own as eminently listenable songs in their own right, and a couple that so complimented their game that the entire game would have been lesser without them.

And I’ll even give you a surprise at the end.

There aren’t that many that spring to mind, so luckily this will be short and not one of those absurd “100 best video game songs of all time” lists.

Off we go!

The end of a Vegas institution?

Tim Arnold

Back around 2012, at UNLV, I taught a course titled “The Business and Technology of the Video Game Industry.” It covered a whole lot of history, from early board games played by ancient civilizations (Go, Royal Game of Ur, Mancala, Senet), as well as the history of digital gaming from Willie Higginbotham’s Tennis for Two at Brookhaven National Laboratory, to Atari and the forming of Activision, through to today.

We also talked about pinball. We talked about its image as something rebellious, highlighted by it being the anchor of the Who’s epic movie, Tommy, and its portrayal in popular media as the cause of all evil, to the implosion of the industry against the competition of home video game systems.

On the last day of the class, we took a field trip to the Pinball Hall of Fame and Museum, a stalwart icon of Vegas, and a non-profit museum that donates hundreds of thousands of dollars annually to good causes. You could even intern there to learn the art of repairing and maintaining pinball machines. I gave everyone one dollar to be sure they could try at least one machine, but of course they were welcome to spend their life savings if they so wished. It is Vegas, after all.

The museum is a wonderful place. Sometimes dark and quiet, but often ringing with the glorious electronic sounds of pinball as well as the familiar noises of classic arcade machines, from Pac-Man to Asteroids and beyond. There’s even air hockey and some dancing puppet machines.

PBHOF

PBHOF

And a couple of days ago, I learned it may be closing for good. Owner Tim Arnold, who has repaired some of my own pinball machines including the very difficult to maintain Bride of Pinbot suffered a heart attack a few years ago and is now looking for osmeone to take over. But there are caveats, hoo boy are there caveats – you have to be able to repair the machines, and because it’s a non-profit you have to work for free.

If you were paying a million dollars a year you’d still have trouble finding someone with the skillset to repair those machines; their electro-mechanical nature and the fact that neither they nor their parts are manufactured anymore makes them very challenging to maintain.

If this closes, it will be an immeasurable loss. It is often identified as one of the best off-strip things to do in Las Vegas, and it isn’t that far away from the flashing lights, and anyway, it provides its own. Pinball itself is fast becoming a lost craft, although some companies like Stern still kick out themed machines.

If you have the opportunity, please visit before it’s gone forever. They’re hard to find, but they’re unforgettable to experience. And if by some grace of G-d you’re skilled in pinball repair and willing to work for free, well you should stop by in that case too.

Conquering some Psychonauts of my own.

(Crossposted to theexperiencebar.com)

Now here’s a story for you. I was cleaning up my desktop the other day, removing all the now-unnecessary detritus that piles up over the span of a few months – in this case an academic quarter – in the form of icons, folders, file fragments, installers, you know the sort of thing, when I discovered a folder filled with screenshots simply titled ‘Psychonauts.’

It took me a minute to remember why this folder was here, and then I recalled that I had purchased it during a Steam sale, adding it to the 150+ backlog I already had, but this was no ordinary purchase, and this was no ordinary game. It was a test.

I know what you’re thinking: “Uh, Psychonauts was released in 2005. On the Original Xbox. You’re just getting around to it now?” Well, yes and no. You see, completing it wasn’t just a game achievement for me, but a personal one as well. I’ll address that in a moment.

What just happened?

In case you haven’t heard, there are competitions to see who can solve a Rubik’s Cube the fastest. It’s called cubing. And there are sites where you can learn about it and pick up new techniques (such as the Fridrich Method) and advice, such as the importance of keeping your cube lubricated. Seriously. There’s even official Rubik’s Lube. The people who do it refer to themselves as cubers, and the activity of solving a Rubik’s Cube as cubing. And they are fast. Very fast, with some solving it in under five seconds.

There’s even a World Cube Association and they have regulations on how a cube must be scrambled.

Why am I bringing this up? Because as is or will be the case with everything eventually, they were all just bested by a robot. A robot that can solve a Rubik’s Cube so fast the eye can barely register it. In under one second, .887 seconds to be exact, the cube is turned from a random mishmash of colors to a thing of six-sided, solid color beauty.

It was done using an interesting process, in which two open-shutter cameras took a picture of three sides of the cube, an algorithm on a connected laptop worked out the solution, then passed that solution to an Arduino controller that executed the previously-determined solution. It did this by anchoring the center square of each side with an arm, while also using that arm to spin its respective side. It sounds far better if I just paste the description from the YouTube page:

Prior to the world record attempt a WCA-conform modified speed cube was scrambled with a computer generated random array and positioned in the robot. Once the start button was hit two webcam shutters were moved away. Thereafter a laptop took two pictures, each picture showing three sides of the cube. Then the laptop identified all colors of the cube and calculated a solution with Tomas Rokicki’s extremely fast implementation of Herbert Kociemba’s Two-Phase-Algorithm. The solution was handed over to an Arduino-compatible microcontroller board that orchestrated the 20 moves of six high performance steppers. Only 887 milliseconds after the start button had been hit Sub1 broke a historic barrier and finished the last move in new world record time.

What’s truly amazing is that because it still utilized a multi-step process that handed off functionality two separate times, the time could still be significantly reduced! Watch the video, then watch it again because you’ll miss the actual solving-the-Rubik’s-Cube part. It’s quite incredible.