The most notorious computer game ever made gets an update
Before I tell you what the most notorious computer game ever created is, you might already have an idea formed. Some Xbox game, maybe? Or the infernal Angry Birds or Candy Crush? Please. Those are for kids. Let me clarify; by notorious, I mean difficult, Not just difficult, but insidious, and obtuse, and unclear, and confusing, and if you make one tiny mistake your character will be dead and you’ll have to start over.
You’ll be surprised when I tell you. Usually it’s the other way around; I say “You’ll know when I tell you,” then I tell you, and you all say “Oh yeah, I knew that.” But this is a tough one.
Are you ready? Are you sure you’re ready? You didn’t see it on the screenshot above? OK, here it is:
The Hitchhiker’s Guide to the Galaxy.
Yep, based off the beloved book/radio play of the same name by the late Douglas Adams, to celebrate the 30th anniversary of the book that went on to become a 4-part trilogy. But it’s not a game as we know it today. This particular game was released way back in 1984, in the very early days of computer gaming when the industry was still trying to find its place, by a company known as Infocom. Infocom was unique, because it released games that had no graphics, they were text only. The game would provide a written description of where you were and what was going on, and you typed a command just like the command-line interface we discussed in class. Because of that, their descriptions of environments were incredibly illustrative and colorful even without images, and could accept and parse a wide range of complex inputs at the command line, such as ‘Get squid from squid tank and wear it as a hat, then open the inflatable treasure chest.’ They were interactive fiction, as well written and absorbing as any novel.
They had many detailed and involving games games, each one an adventure in a unique setting – from a carnival to a haunted house to a sunken ship and many others – as you can tell from their titles. Games included Wishbringer, Infidel, Ballyhoo, Deadline, Lurking Horror, Planetfall, Cutthroats, and there were many more as you can see in the promo image for the iPhone/iPad app below.
To make the experience even more engrossing, their packaging included what Infocom referred to as ‘Feelies.’ These were maps, or magazines from the game world, or tokens, or a wand, or pieces of eight, or a key, or a bunch of other things from the story itself that helped the story come alive.
Back to The Hitchhiker’s Guide to the Galaxy. It is legendary for it’s difficulty and the level of frustration it caused. In fact, when it first starts, this is all you get:
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You wake up. The room is spinning very gently round your head. Or at least it would be if you could see it which you can't.
It is pitch black. - >_