Category Archives: Editorial

And now it’s Opera’s turn

Opera logo

In a recent post, I lauded the new release of Firefox, known as Firefox Quantum, or Firefox 57.0 if you’re in to numbers. The release introduced new features and fixed many issues that have plagued it, in some cases, for years (memory leaks, I’m looking at you). One of the things I really appreciated was the ability to take a full-page screenshot that would capture the whole page, regardless of how much of it was off-screen. For someone like me who uses screenshots in class and on this blog frequently, it’s a godsend.

Having said all that, I also mentioned right at the beginning of that linked post that I’m an Opera guy even though the new Firefox has really narrowed the gap, and since Opera just released version 50.0 with some features of note, I thought it would be only prudent to mention a couple of them here. It won’t get the same coverage as Firefox because it’s not as significant of an upgrade.

Indeed, I’m only going to mention a couple of its features: full-page PDF capture and anti-Bitcoin mining technology.

As I mentioned, Firefox allows for a full-page screencap of a webpage, even if you can’t see it all in the browser window, and the cap is then saved as a .jpg image. As I mentioned, since I use screenshots extensively in my classes and on this very site, that’s invaluable. Now, Opera has the ability to do the same thing except it captures the page as a pdf. It works perfectly, I’ve had no trouble at all, and I can see how it would be useful, especially as opposed to a .jpg. If you wanted a hardcopy version of a recipe, or a series of lessons, or set of instructions then it’s ideal. If you wanted to have a permanent copy of a webpage, or send a copy of it that could be used at a meeting or for whatever reason can’t send a link then it would be very useful there as well, as it would certainly be easier to read then an image. I’m quite impressed with its functionality, and it offers a nice other option alongside Firefox’s full-page .jpg image capture. Both options are fantastic, work flawlessly, and definitely have their own specific use cases. The image below shows a multiple-page post from this site that was saved as a pdf and how it appears; it’s exactly like reading the site itself, but without links. I should also add that Firefox has an advanced ability to select page regions for capture and editing features, a feature not shared by Opera.

Reading a full, multiple-page post as a pdf

Reading a full, multiple-page post as a pdf

The other interesting feature Opera has developed is anti-Bitcoin mining technology. Bitcoins are obviously all the rage, and whether that’s because of the nature of buzzwords or legitimate hype, mining them (a topic far beyond the scope of this post but you can read about at this obvious site) requires extensive use of a PCs resources, somewhere in the neighborhood of one hundred percent, and while smart people will simply build dedicated machines for the task, other smart but misguided people instead want to use yours, and will hijack it through scripts to do so. The obvious downside is that your machine will slow to a crawl and use up insane amounts of power while it tries to mine Bitcoin for someone else. Never fear though, Opera to the rescue. According to their blog, simply turning on their built-in adblocker – another nice feature by the way along with their built-in VPN – will prevent drive-by Bitcoin-mining hijackers.

By the way, I say Bitcoin as a proprietary eponym, like Q-tip or Kleenex, however it’s any type of cryptocurrency mining that gets blocked, and Bitcoin is hardly the only one out there. I should just start saying cryptocurrency as it’s the better, general term, and I’m sure someday I will. Just know that there are many viable brands of this digital currency, but that’s a post for a later time.

So the eternal tug-of-war between Opera and Firefox continues, at least for me, and I couldn’t be happier. I’m thrilled at the way they’ve developed and hope they both keep pushing browsers forward.

The new oculus home and store experience

Oculus logo

Facebook-owned Oculus released their Rift Core 2.0 software a couple of days ago, completely revamping the out-of-app experience users have when they don their Rift headset. It’s a vastly improved experience over the original Oculus home (which wasn’t all that bad, to be honest); much more feature-rich, streamlined, and user-friendly, however it is still clearly in beta, which is a good thing because it is also still, bafflingly, missing some foundational functionality. According to the Oculus developer blog, there is much more coming and I am very much looking forward to it.

I have made a video, embedded at the end of this post, however that was not without some strange difficulty. You see, when you are in a VR app, the app is automatically mirrored to a window on the desktop, but not when you are in Home or the store. For reasons we may never know, the developers made that window a hidden window, and it required a third-party app, cleverly named HomeUnhider, to make it visible. I would have used the more popular OculusMirror.exe, supplied with the Oculus software itself, however unlike everyone else on earth, my Oculus program folder was empty, with none of the software that was supposed to be installed along with the core experience, and it’s not available for download.

“No problem,” I thought confidently, “I’ll just use HomeUnhider.” Great idea, except HomeUnhider doesn’t work with the new beta experience, giving an error that reads ‘Oculus Home not found.’ It required a complete uninstall and reinstall of the Oculus software, but I did then get the mirror program that allowed me to capture the video (for those interested, the complete path is C:\Program Files\Oculus\Support\oculus-diagnostics\OculusMirror.exe). Camtasia then proceeded to cut off the bottom bit of the video so you can’t see the dashboard as much as I’d hoped. It’s also a weirdly low-res video, which is strange as I use Camtasia a lot and don’t normally have that issue. Here’s a pic of the original Oculus home, lifted from the Windows Central forums, to set a baseline.

Original Oculus Home

Original Oculus Home

As you can see, it’s not bad. It has a nifty, pseudo-futuristic-while-simultaneously-rustic vibe going on, and the home and store functionality is combined into a single interface. You can see yourself, your friends (yeah, right), highlights from the store, and recently accessed apps. The image is actually an older version of home; it had been upgraded from the design you see in the image above, with additional navigation, categories, and so on. It looked generally the same, but with some additional functionality.  Of course, you could look around your home if you just wanted to chill, as the kids say.

In the just released beta, however, it has been completely revamped. Your house now sits on what appears to be the cliffs of a…Mediterranean, perhaps, or maybe Spanish inlet, part of a larger coastal village, with your balcony looking out over the water, which also happens to have some pirate ships.  Can’t argue with the view!

My new (virtual) view

My new (virtual) view

There are also some activities you can do, such as shoot a bow and arrow at nothing in particular, shoot what appears to be a virtual incarnation of the Sega Master System Light Phaser (which could be dangerous in the wrong hands) at similarly 8-bit targets, or lob golf balls into the water. For being such simple activities, they’re oddly fun. You can navigate around your house, something you couldn’t do before, and you can now do some limited decorating. By selecting different patterns you can change the look of the ceiling and walls, and other accouterments can be placed around as well. The carrot here is that by playing games and using apps, or simply spending time in Home, you’ll earn additional items and decorations that you can use to further spice up your space. And don’t worry, there are no lootboxes here.

Shooting 8-bit targets

Shooting 8-bit targets

I suspect that there will eventually be many more ‘homes’ from which one may choose: On the developer blog linked earlier, there is what appears to be a house in outer space as opposed to the seaside location it’s in currently, and my guess is there will be more than that. The blog states they’ll be rolling out content over the course of the next year, and I suspect further on past that. Hey, Sony’s Playstation Home may not have been a hit, but the homes you could buy were spectacular, and it never came out of beta! I can only imagine what it will be like if we can get homes like that in VR – I’d buy every single one. They even had one that was completely underwater with whales and whatnot swimming outside massive windows…Now I’m nostalgic and I can’t find a single picture of that house, so instead here’s a picture of an underwater, Bioshock-themed apartment you could get. Still pretty impressive, and apparently there’s some weird version of Playstation Home that still exists on the PS4.

Bioshock Apartment from Playstation Home

Bioshock Apartment from Playstation Home

GLORIOUS UPDATE: It turns out the environments are already available! I wasn’t aware you could scroll through decoration options within categories, however I began to suspect something was up earlier today when it said I had 78 objects but was only showing a few. After figuring out how to scroll, guess what appeared! That’s right: A space environment, and my new favorite, a city environment called ‘Vertigo.’ I made an additional video just to show them. They’re very impressive, and now I can’t wait to see the others that I’m certain will be available in the future – fingers crossed for an underwater theme!

So back to Oculus – there is the new dashboard, which I think is a huge, and much needed, improvement. It now curves around you like a futuristic control panel, offering access to settings, recently used apps, some status info, the store, and social info. It’s easier to use, especially if you’re standing up; using it while sitting requires you do some contortions with your wrists to get the pointers in the proper place. There is also a Desktop button that mirrors your monitor right there in VR, and if you have multiple monitors it will ask which one you’d like to see. The insanely nifty thing about that is that you can pin programs to the curved dash just like you can with the Windows or Mac taskbar, and even pull windows off of your desktop and pin them right in the air in your virtual house! They’ll follow you around – you can watch YouTube videos, play a game, browse the web, all as you mosey through your virtual environment. It’s an incredibly useful feature, however you can’t pin them, say, to the wall like a picture, which I think would push it over the edge into unparalleled awesomeness. Rather, they hover right next to you, although they can even overlay over an app you’re using, so you never have to be away from that admittedly very important video that finally proved the existence of life on another planet.

Oculus Dash (from Oculus - notice the different home in the background)

Oculus Dash (from Oculus – notice the different home in the background)

The store has been separated out as its own location, designed as a post-modern, I don’t know, office lobby? There’s a very natural theme to it with an Oculus-branded waterfall, wooden curved steps on either side of the round room, metal balls rolling along tracks under a glass floor, and you can even see silhouettes wandering around behind the upstairs windows. Oddly, and at the same time pretty awesomely, if you turn around you’ll see a very futuristic, yet also immersion-ruining unanimated cityscape. No blinking lights in windows, animated billboards, blinking stars, nothing. But it is an interesting contrast between what’s in front of you and what’s behind, one you can see below.

The new store location

The new store location

Looking behind you in the store

Looking behind you in the store

The store functionality is generally the same as it was before, which is a problem. They have finally added video previews of apps you’re viewing, something the Gear, the mobile version of the Rift, has had forever – the fact it’s been added to Rift now is just playing catch-up. Additionally, although it’s not an addition at all, it’s a maddening omission, there is still no search function, which is as basic a usability function as there is, especially when the list of apps can, in some categories, go for 100 pages! While apps are normally listed six at a time, their ‘Gallery’ titles, which are described only with the very vague ‘A broad, less-filtered collection from VR creators,’ are for some reason listed three at a time, and there a hundreds of them! I also have no idea what ‘less-filtered’ means, and when I clicked on ‘Learn More,’ Oculus crashed and wouldn’t restart without a reboot or taskkill because its background process simply wouldn’t quit, even from TaskManager. Anyway, you can sort, but you may still have to scroll through pages and pages and pages and pages of apps to get to the one you want.

There is also no browser, something its little brother the Gear has had for a good while now. It’s very strange; these improvements to Home and new environments for Home and Store are great, but it still lags behind the version that you use by plugging in a phone. The Gear version of home also has voice search, and other things like events, highlighted videos and better social integration, something that even I, with no friends on this or any other game platform, can see is much better on the Gear. That the Rift still lacks the basic functionality that its phone-based counterpart has enjoyed for so long is unforgivable. I’m overjoyed at this new Rift experience, and I have very high hopes, not only for its continued future development and what that will bring us, but also that it can simply be brought on par with what you would expect would be its much less capable sibling.

It’s important to also add that regardless of my complaints and concerns, Oculus is light years ahead of Valve / HTC and their Vive in terms of the interface. The Vive interface, a Frankenstein-like mashup of three, maybe four, maybe as many as seven separate interfaces (it’s hard to tell, it’s so badly designed), is overpoweringly difficult, cumbersome and unintuitive to use. So awful is the Vive interface, and impossible to navigate, that it may be, and I say this in complete seriousness and without hyperbole, the single worst interface I have ever used. In my line of work I use a lot of terrible interfaces, so Vive has really accomplished something here. Not only that, Steam VR incorporates beautifully into Oculus, so there’s no need to use the Vive at all, at least not in my household.

Below are two videos from Oculus, one highlighting the new Home and its potential options for customization, the other introducing the new interface which they call ‘Dash.’ The third video is the one I took on my own Rift in Home and the store.


State legislator sets up YouTube channel covering his fight against predatory videogame practices

Vadear (get it?)

I hope, I mean I really hope, that Electronic Arts has finally gone too far. First, let’s not forget that when they were first formed by Trip Hawkins back in 1982, their approach was that developers were artists and they treated them that way. But things changed. They have been developing disgusting, money-grabbing pseudo-games for a long time now, and doing so with relative impunity.  From the atrocious, insulting release of Dungeon Keeper mobile, a grotesque violation of the groundbreaking original series, the remake of which requires you to either wait for extended periods of time before your imps could continue to break down walls or buy crystals for real money so you can continue playing, to their more recent release of Need for Speed Payback which has you apply cards to cars in order to spec them out, however the cards are limited to only one car and they appear as a slot machine gameplay mechanic, the results of which are supposedly random. Never mind the idea that using cards as a means to upgrade cars makes no sense in the first place, nor does the random acquisition – those aren’t how upgrades work: remember the concept of ludonarrative dissonance? Racing games usually have you earn money by winning races and using that money to buy upgrades that you choose to fit your driving / playing style, which makes perfect sense. Just listing these two examples makes my blood boil, for many reasons. I have been a fan of Need for Speed for a long time (especially the police chases), and Dungeon Keeper, a game in which you design a dungeon to attract monsters who defend against invading heroes, originally released in 1997, is a game I spent many hours with and whose brilliance shines to this day. You could even possess the monsters who made their way into your dungeon and see it in a first person perspective.

Dungeon Keeper 2

Dungeon Keeper 2

And that’s the core of the issue. It used to be that when you bought a game, you bought the whole game. Games were designed as complete, compelling experiences meant to tell a story or provide an experience. You played the game, and either that was it or you played it again, perhaps trying new tactics or exploring new areas. Now, however, games are simply vehicles for monetization; It is determined how a property can be monetized, in other words how can it be developed so that once people buy the game they will need to continue to pay to fully experience it, and then a game is developed around that. They are not designed to be a game, to be fun, they are designed from the ground up to get you to keep paying. Look at this loading screen tip from Madden mobile for further proof: They outright tell you to buy ‘item packs’ to improve your game!

Thanks for the advice, EA

Thanks for the advice, EA (found on Reddit)

So back to Dungeon Keeper and Need for Speed. Both of these were once great franchises that EA destroyed by developing for the purposes of pushing lootboxes or their equivalent as opposed to compelling gameplay, but they had been doing this kind of thing for so long that I guess they felt they could do whatever they wanted. Speaking of which, it is important to note that EA is by no means the only company doing this – not by a long shot.

Need for Speed: Hot Pursuit (2010)

Need for Speed: Hot Pursuit (2010)

And then, Star Wars Battlefront II happened. I’ll  bet EA never saw it coming, and from what I can tell they didn’t. I hope they didn’t, because their surprise and confusion over the backlash would make the whole thing that much better.

You see, EA decided that many of the characters and items in their new release of Battlefront II, itself a long-lived and beloved franchise, would be only attainable via lootboxes that contained random content, which may or may not be the ‘thing’ you as the player are looking for. If you didn’t want to grind away for who knows how long – Days? Weeks? – to get the stuff, you could pay real money instead. You could also buy lootboxes to get game-changing benefits that severely unbalance the game in your favor, and against everyone else’s: In one video I saw, a player paid real money and got the ability to lock on to targets 200 percent faster than others. The environments in that video really look nice, too, which makes the whole thing that much more troubling – it looks like there could be a good game in there.

Although there has always been backlash against this nonsense, what EA tried to do with Battlefront – remember, Battlefront is a long-running and revered franchise originally developed by Pandemic and published by Lucasfilm – unleashed the rage of countless gamers and has begun a snowball reaction that has even surprised us. First came the Reddit rage. Lots of rage comes from Reddit, but this was different: It was loud, and it was sustained. So severe was the response that EA backpedaled and made some changes, however they also stated they were not removing the lootboxes altogether.

Original Battlefront II

Original Battlefront II

Again, I think EA was blindsided by the response because this practice is nothing new to them. But never mind EA Spouse, or them having the most downvoted post in Reddit history, which itself was in response to a Reddit user who created a spreadsheet showing that unlocking high-level characters in Battlefront II would take about forty real hours, or even being named worst company in America two years in a row; what happened next is where this story really takes off.

The uproar was so loud that government agencies around the world started looking at whether the very concept of lootboxes should be considered gambling. The argument is, if you are paying real money in the hopes of getting something of value in return, then it should be classified as such. I am not taking a side on whether it can formally be defined as gambling, I’m just saying that designing games as revenue streams first and games second is a putrid, vile practice.

It seems some agree. Belgium is on the edge of classifying them as gambling (the linked article erroneously states they have, but they haven’t yet), Australia is also investigating as is France, while Denmark has said they don’t meet official gaming (read; gambling) criteria.

Here in the States, and what inspired this post in the first place, representative Chris Lee from Hawaii has taken it a step further and is not only considering lootboxes but the larger issue of predatory business practices in games. He is clearly a gamer himself, he even cited the standard, old-school business model mentioned above, and chimed in on a Reddit thread regarding the topic. He put out an initial video putting forth his opinions on the topic, and it became so popular that he then added a much more intimate, personal take on the controversy, which he intends to be an ongoing video blog covering his dealings with this issue and progress made. It was then that I knew this whole thing has taken on a life of its own. It is, I’m hoping, out of EA’s hands now, and about to be addressed on a much larger and more enforceable scale.

I’m hoping all this attention finally gets game companies back to making games. Not things that look and feel like games at a very low level while requiring the player to continue to buy to continue to play. I’ve been against it for a long time, even going so far as to say some ‘games’ aren’t games at all; they possess no elements of gameplay but want you to keep paying in order to see all the ‘game’ has to offer. One of the worst offenders, a ‘game’ I despise but everyone else loves is The Simpsons: Tapped Out. I love The Simpsons as a TV show, but with the app, what no one seems to realize is that there’s no freaking game! There’s a narrative, but that’s it. You don’t actually *do* anything. Tap on this character, they go into a building. Tap on that character, they deliver a line of dialogue then go in to a building. Tap the money floating above the buildings. If you can afford it, tap here to build a building (which builds over time, unless you pay to build it). Can’t afford it with in-game currency? Or want one of the items only available through a real-money transaction? You know what to do. There’s no skill involved, no character building; I suppose a minimal argument could be made for planning, although even that’s excpetionally limited, and storytelling, which is its strongest point, but there’s no game to go along with it. The Simpsons is not alone, considering in-app purchases are common, indeed rampant, in the mobile space, and even more insidiously they are often aimed directly at kids. That’s why things like this and this and this happen. Remember Joe Camel? He was banned too, for very similar reasons.

The Simpsons: Tapped Out

The Simpsons: Tapped Out

Fingers crossed. If I may invoke the names of one of my most beloved franchises that was also ruined (you can imagine by whom), I’d like to think maybe we can get back to making games that are more like Dead Space 1 and 2, and less like Dead Space 3. Wait, what happened to the company that made those first two masterpieces? Oh, that’s right. EA happened. And the second paragraph in the linked article is why we’re where we are right now. Here’s hoping for deliverance from what EA wrought.

UPDATE: Look what I found about three hours after writing this post! US lawmaker who called out Star Wars Battlefront 2 lays out plans for anti-loot box law.

The new Firefox browser seems pretty good so far

New Firefox Logo

I’m an Opera guy. Not an ‘opera’ guy, although I have nothing against that particular type of theater, but an Opera browser guy. Many years ago I was a Mozilla Firefox guy, especially as they rose from the once-great Netscape Navigator, however for many years now Opera has been the Samsung Galaxy to Firefox’s iPhone; in other words, Opera always had features that Firefox offered much later or didn’t have at all except through add-ons, and was simply faster, more responsive, more stable, and easier to use. Not only that, Firefox has been infamous for its memory leaks, a problem it was never able to solve (Chrome, too, let’s not forget about Chrome). I should also mention in the issue of fairness that plugins could exacerbate the problem, however the base browser always struggled with the issue as well.

Now, however, Mozilla has released the latest version of its Firefox browser, named Firefox Quantum, and it is the first major update for the browser in almost thirteen years; you can read the blog entry straight from the horse’s mouth here. They claim it’s faster, better, has more features, is better able to manage resources, is compatible with new and emerging web technologies, and has many options for customization and configuration. It’s been redeveloped from the ground up, and it shows.

I gave it a run to see how it is, and it certainly does appear to be better. Very fast, very responsive, clean interface whose elements can be dragged-and-dropped to rearrange them anyway you like, which is very nice. I started up some test sites to see how they loaded, including UCI’s homepage,, Amazon, Plex’s homepage as well as my Plex home server,, eBay, and Rotten Tomatoes. I also left up the default start page.

Firefox Quantum

Firefox Quantum

The tabs loaded quickly, although and this site took longer than expected, however while comparing response times with Opera, they loaded slowly there as well so the problem was obviously server-side and not an issue with the browser itself; testing them later resulted in equally speedy load times. That wasn’t the case with actually playing videos using Plex, though – Firefox took much, much longer to buffer than did Opera, almost three times as long; I was unable to discern why but the issue was repeatable and consistent. Barring that anomaly, everything else was very snappy and without hesitation. One thing I should add about measuring response times: It is very difficult to do client-side, and is often done via what is known as a stopwatch test, doable in code or with an actual stopwatch. Needless to say, I find those both very unreliable and so went with my own observation to get a general sense of how Opera and the new Firefox compared.

Firefox also has many new features, including deeper integration of Pocket, a personal web-content aggregator that Mozilla bought and integrated a while ago. I have never used it, but can understand how it could be quite beneficial for some. It also has an excellent snapshot feature that allows you to take a screenshot of all or part of a page and save it locally or share it to their cloud service. I don’t know why someone would use the latter, but the former is something I use quite a bit with Opera, and as we will see Firefox does it much better. There is also the aforementioned interface configurations, the library which is just a collection of your browsing history and bookmarks, syncing across devices, and more. As the header image shows, they even have a new icon!

Firefox Features

Firefox Features

Of course, that’s where the important issue comes up. The fact is, while the new Firefox browser appears to be much faster, more responsive, more stable, everything I said about Opera earlier, what that essentially does is bring it on par with Opera, except in the case of Firefox’s better screenshot functionality which I will discuss later in the post. I tested each page I loaded in Firefox against the same page as it loads in Opera (with three times as many tabs open in Opera, no less) and the performance was the same. Opera wasn’t better as it had been in the past, it was simply the same. That’s a comment on both Firefox and Opera; how well Opera has been in the past, and the catching up Firefox had to do, and did quite effectively and impressively, to reach it.

As mentioned earlier, there is one big difference in which Firefox easily takes the lead, and regarding a feature I use often – the screenshot feature. Both Opera and Firefox have had this feature for some time, and as stated I use it frequently, although now Firefox’s implementation is much better (MUCH better) – it can identify sections of a screen, such as a headline or picture or other element, as you move your mouse, and snip that out, while Opera requires you to adjust a selection box. Additionally, Firefox has the neat ability to capture a whole webpage as a snapshot, even if parts of it are not visible in your browser – the image below was taken in Firefox even though the entire footer and about 20 percent of the header were not visible when I did. That is a great feature, one that surpasses Opera’s full-screen (note: not full-page) capture, and might be the clincher for some; it almost is for me.

Full-page snapshot using Firefox

Full-page snapshot using Firefox

Opera, on the other hand, allows for screencaps to be marked up in a very limited fashion right in the capture window, something Firefox does not, however this is less of an issue for me as I usually use GIMP if I need to make extensive edits, and IrfanView if I need to make any size adjustments, batch actions, or simple crops. Good thing, too, since all Opera allows one to do is add some arrows or stickers; Regardless of what Opera says, it’s not actually editing at all. In terms of flexibility, Firefox is the clear winner in this category.

Nice try, Opera

Nice try, Opera

For these reasons, I can and will whole-heartedly recommend Firefox to anyone interested as I think the improvements are significant, but I won’t stop using Opera as it already had many of these features, as well as unit conversion that happens automatically when you highlight a measurement. It also has a customizable, tiled home screen that I find to be very useful; it’s one of my favorite features of Opera and the one I use most often. The new Firefox has something similar, with a single row of six, or double row of twelve, small tiles representing your ‘top sites,’ which can be edited or added to, but not rearranged; ultimately, it’s not as configurable as Opera’s landing page, and very curiously its screenshot functionality is disabled there also.

Opera start page

Opera start page

Firefox Start Page

Firefox Start Page

Whichever you prefer, they are now both very good browsers, with the choice being one left up to the preference of the user. I haven’t used Firefox in forever, but I am very pleased to see it in this new form and I hope it continues to get better and better. As I mentioned earlier, I can wholeheartedly recommend it now, something I couldn’t do before, and I will likely use it as a back up browser in place of Chrome, my current backup. There are of course many other choices in browsers, including Vivaldi, Pale Moon (don’t let the terrible web page scare you), and Brave, to name a few, as well as the more well knowns, however here I was only comparing the new Firefox to my main choice. Speaking of which, I was just notified that an update is available for Opera! Here we go…

Bing does Halloween Right

Bing Halloween 2017

Everyone knows I am a big fan of Microsoft. I always have been, even when their products were of questionable quality; what can I say, I like the company. But now, their products are masterfully designed and fully capable, a pleasure to use. Never mind they come with pricing to match, something that was once the sole domain of Apple (as were those other qualities, ahem).

Even so, I am not here to extol the virtues of Microsoft’s products or even software. No, I am here to compliment their masterwork on one of their services that, sadly, is often targeted for derision: Bing. Fan I am of Microsoft, and user of Bing, the fact is it simply doesn’t provide strong results when I do a search. It will give me results that are ten years old, not relevant to what I’m asking, or just plain bizarre. I’m no fan of Google, but I will say they do search better. So you’ll understand my elation when I can finally give Bing high praise for easily blowing Google out of the water at something search related.

Well not search related per se, but more their search page. This year, for Halloween 2017, Bing absolutely nails what a Halloween page should be, and destroys Google’s feeble video in the process. Score one for Bing! Their (almost) fully interactive homepage shows living portraits hanging on a staircase wall, and most of them have, shall we say, a unique personality when you click on them. You can view the page at any time of year by following this link, however if for whatever valid reason you have an aversion to Bing, you can also see it in the video below. Well done Bing! The fact you do Halloween right makes up for all the ineffective searches I’ve done with you over the prior year.

(I tried to research how specifically this page was created but found nothing. Probably because I searched on Bing. Still, I love the page, and I’ll always be a fan, Microsoft!).

It finally happened

Uh oh

I have the feeling this story could get convoluted. Let me sum up right at the beginning: I have finally received a threatening letter accusing me of copyright infringement, from the Entertainment Software Association (ESA). Some background:

I have been playing vanilla WoW, off and on, for months on a private server known as Elysium-Project. I wrote about the experience not too long ago right here on this site (we’ll get to Felmyst later in this post). The thing about this server is that in order to download the client you have to do so through a torrent, which right away gives the impression of impropriety. I had downloaded it once before, using the uTorrent client, to use on my desktop, and everything seemed above the board.

utorrent client - I probably shouldn't have started it again for this shot

utorrent client – I probably shouldn’t have started it again for this shot

Recently, though, I downloaded it again, using the exact same torrent client, however this time it was on my laptop. Immediately, even before the file finished downloading, I received the following email from my ISP, Cox Communications:

Dear Customer,

We are forwarding a notice received by Cox Communications which claims that someone using your Cox High Speed Internet service has violated U.S. Copyright law by copying or distributing the copyrighted work listed in the attached complaint.  THIS COMPLAINT IS FROM A THIRD PARTY AND NOT FROM COX COMMUNICATIONS.  We have included a copy of the complaint, which identifies the party making the claim, the title or work they claim was infringed, and the date of the alleged infringement.

We ask that you review the complaint and, if you believe it is valid, promptly take steps to remove or disable access to the infringing material (typically movies, music, books, or TV shows).  If other parties are using your account, such as through your WiFi connection, you should ask them to disable file-sharing in peer to peer applications such as BitTorrent, or delete the copyrighted works.

If you disagree with the claims and believe that no one using your Internet service could have been the source of the alleged infringement, please do not contact Cox Communications to resolve this matter.  Cox is simply forwarding the notice to you.  However, if you have WiFi, please make sure your WiFi connection is secured with a strong password to prevent unauthorized use of your Internet service.  In addition, make sure anti-virus software is installed and up to date to help prevent malware infections.


The material that you share online or make available for sharing is your responsibility.  Cox encourages responsible Internet use, but we do not monitor nor control the information you transmit.  We have a policy, however, consistent with the Digital Millennium Copyright Act, to take steps when we receive notifications of claimed infringement.  We also have a policy of terminating repeat infringers in compliance with the Digital Millennium Copyright Act Safe Harbor for online service providers.

If we continue to receive infringement claims notices for your account, we may in appropriate circumstances suspend your account, disable your Internet connection, and/or terminate your Internet service.

For information about Cox’s Acceptable Use Policy, including copyright infringement, please refer to:

To learn more about your responsibilities concerning copyrighted material, please refer to our help article at:

General information & FAQs about DMCA notices:

If you would like to reply to this email, please keep the subject line intact for tracking purposes.


Cox Customer Safety

— Original Message —

[Part 0:0 (plain text)]

Hash: SHA1


Entertainment Software Association
601 Massachusetts, NW, Suite 300, West
Washington, DC 20001 USA

Intellectual Property Enforcement

Cox Communications

Re: Copyright Infringement by Cox Communications Subscriber

Using IP on 2017-10-07T03:14:58Z (the “Subscriber”)
Reference Number c7ed1b3845618ac0d707

Dear Cox Communications:

The Entertainment Software Association (“ESA”) is the U.S. trade association that represents the intellectual property interests of companies that publish interactive games for video game consoles, personal computers, handheld devices, and the Internet (hereinafter collectively referred to as “ESA members”).
A list of ESA members can be found at
Under penalty of perjury, we affirm that ESA is authorized to act on behalf of ESA members whose exclusive copyright rights we believe to have been infringed as described below.

ESA is providing this notice pursuant to the Digital Millennium Copyright Act (“DMCA”), 17 U.S.C. section 512, to request that you take immediate action with respect to infringement of ESA member copyrighted works by your Subscriber.
Using the IP address on the date and time referenced in the subject line of this notice, the Subscriber or someone using their account employed a peer-to-peer service or software to distribute one or more infringing copies of ESA members’ games, including the following title:

Warcraft (franchise)

Courts in the United States have held consistently that the unauthorized distribution of copyrighted works using peer-to-peer or similar services constitutes copyright infringement.
E.g., MGM Studios, Inc. v. Grokster, Ltd., 545 U.S. 913 (2005); BMG Music v. Gonzalez, 430 F.3d 888, 891 (7th Cir. 2005); Arista Records LLC v. Lime Group LLC, 2010 U.S. Dist. LEXIS 46638, *49 (S.D.N.Y. May 11, 2010

This Subscriber should understand clearly that there are serious consequences for infringement.
The Copyright Act in the United States provides for statutory damages of up to $30,000 per work infringed, and up to $150,000 per work for willful infringement.
17 U.S.C. section 504(c).

We ask that you work with us to protect the intellectual property rights of ESA members by:

1. Providing the Subscriber with a copy of this notice of copyright infringement, and warning the Subscriber that his or her conduct was unlawful and could be subject to civil or even criminal prosecution.
2. Promptly taking steps to stop the Subscriber’s infringing activity.
3. Pursuant to 17 U.S.C. section 512(i)(1)(A), as appropriate, terminating the account of the Subscriber if your records show that he or she is a repeat copyright infringer.

ESA has a good faith belief that the Subscriber’s reproduction and/or distribution of these copyrighted works as set forth herein is not authorized by the copyright owners, their agents, or the law.
The information in this notification is accurate.
Neither ESA nor its members waive any claims or remedies, or their right to engage in other enforcement activities, and all such claims, rights and remedies are expressly reserved.

If your Subscriber has additional questions about this notice, we would encourage them to visit to learn how to delete the infringing material and avoid receiving future notices.

Thank you for your prompt attention to this matter.


Intellectual Property Enforcement
Entertainment Software Association

– ————- Infringement Details ———————————-
Title:        Warcraft (franchise)
Timestamp:    2017-10-07T03:14:58Z
IP Address:
Port:         33768
Type:         BitTorrent
Torrent Hash: 2b32e64f6cd755a9e54d60e205a9681d6670cfae
Filename:     World of Warcraft 1.12 Client.rar
Filesize:     5197 MB
– ———————————————————————

<?xml version=”1.0″ encoding=”UTF-8″?>
<Infringement xmlns=”” xmlns:xsi=”” xsi:schemaLocation=”“>
<Entity>Blizzard Entertainment, Inc.</Entity>
<Contact>IP-Echelon – Compliance</Contact>
<Address>6715 Hollywood Blvd
Los Angeles CA 90028
United States of America</Address>
<Phone>+1 (310) 606 2747</Phone>
<Entity>Cox Communications</Entity>
<SubType BaseType=”P2P” Protocol=”BITTORRENT”/>
<Title>Warcraft (franchise)</Title>
<FileName>World of Warcraft 1.12 Client.rar</FileName>
<Hash Type=”SHA1″>2b32e64f6cd755a9e54d60e205a9681d6670cfae</Hash>
Version: GnuPG v1


There’s a lot there, but essentially what it is saying is that I committed a copyright infringement not by downloading the Warcraft client, but by also allowing it to be seeded and therefore distributing it. It’s like drug enforcement; the dealers are the problem much more so than the users.

I also have to say I find some amusement in the otherwise serious nature of this email, in that while the complaint from the ESA was very serious and implied significant fines, federal crime, even possible jail sentences, the portion from Cox essentially says “Hey, this is what we were told, now keep us out of it.”

The fact that it came in late on a Friday night while the file was still downloading also makes it quite clear the whole process was automated, both the email to Cox and their forwarding it on to me.

I blame myself for part of this as I never thought to switch off seeding, and when I tried to connect to the private Elysium server after the client download was complete, I neglected to modify what’s known as a file to point to Elysium’s server as opposed to the stock Warcraft server. That means that I was attempting to connect directly to Blizzard at first. That’s not what the complaint was about, it was about the redistribution of their client via torrent, but the fact I made that connection error at first was not lost on me.

I don’t anticipate any major problem from this. The second the file was done downloading I deleted the original torrent file and shut down the torrent client. I don’t like to use my limited bandwidth to seed the downloads of others, and I don’t have anything they would want anyway, especially not on my laptop.

So I am ignoring it for now, and in fact I have done what they asked (demanded) I do. It also leads to an interesting legal issue: If you read my previous post about my early experiences on Elysium, you would know that there had been another private server, Felmyst, that was shut down on its very first day, apparently because they were distributing the client along with the game files (or something like that). Elysium, on the other hand, is able to stay up and running because they don’t distribute the client, and therefore no copyright violations are taking place. That seems strange to me since we are playing on a server that uses entirely Blizzard-created assets, but who knows. A quick Google search indicates I’m far from the only one experiencing this, and the issue of monetary gain versus non-profit can have serious implications and Blizzard’s perspective isn’t always so black and white. They’re both very interesting reads.

What I can surmise is, and as I stated earlier, using the client/game once downloaded, even downloading the client itself, is not illegal; it’s the redistribution that’s the problem.

Don’t redistribute clients via torrent, people.

Cleaning battery terminals the easy and mostly-but-not-completely safe way

Battery corrosion in Dark Tower unit

In my Human-Computer Interaction class, one of the in-class exercises students complete is a usability evaluation that requires them to evaluate a device randomly selected from a list of devices that I bring to class. The devices are nothing overwhelming: they include a numbered Rubik’s Cube, a water ring game, a backscratcher, a ping pong-ball gun to name but a few, and I have included a picture below of a select yet completely random few. In choosing devices for this exercise, which I am always hunting for in places like thrift stores, flea markets, swap meets, discount aisles, etc. (my rule is that I never pay more than $5.00 for an item I intend to use for this class exercise), I have to ensure they possess sufficient functionality to encourage a successful analysis yet are not overly complex.

A few fun items for the in-class usability analysis

A few fun items for the in-class usability analysis

Because of where I find many of these items, they are occasionally in need of some repair, or at least a vigorous cleaning. For the electronic devices, however, the problem can be more serious with the presence of corrosion from leaking or damaged batteries. If you read the manual for any electronic device, they always contain a section strongly advising that you remove the batteries if you intend to store the item for any length of time, yet few of us ever do, which references both reading the manual and removing the batteries. Because of that, corrosion is an issue I am faced with regularly.

Recently, I acquired an LCD billiards game, which can be seen in the above image, that had aggressive corrosion not only on the terminals but on a solder joint and the plastic casing that sat above them as well. I knew they would have to be cleaned, and it reminded me that in the game collection I donated last year, there was horrendous corrosion on the terminals of the electronic castle from a Dark Tower board game and the handheld electronic component from a Lost Treasure board game. I am not proud of the fact that I left batteries in both those devices. Not only do I know that dead batteries will leak sooner or later, I also know it will happen much faster if left in a battery compartment where they are connected and continuously discharge, which is known known as a parasitic or vampire leak. That builds up hydrogen gas that will, thanks to the pressure, eventually cause a leak. I also know it will happen *much* faster when exposed to high heat. And these sat in a Las Vegas garage for ten years.

So for practical as well as penance reasons, I decided to tackle the corrosion problem and make a post about it to spread the word. It’s not hard to clean, frankly, although whether the device works afterwards is another step. But we’ll get to that – let’s talk about cleaning corrosion.

First was the small LCD billiards game. Upon checking the batteries, the corrosion was obvious, and when I opened it up it was even more than I had anticipated.

Battery corrosion in a handheld LCD billiards game

Battery corrosion in a handheld LCD billiards game

You can see the terminal itself is corroded, which is expected, however the corrosion has also clung to the spot where the battery lead is soldered to the main board, and even stuck to the casing above; in fact, it’s worse there! As mentioned, however, it is easy to clean, using only distilled white vinegar which neutralizes the acid into nothing, and the vinegar doesn’t have to be terribly strong – I use a generic brand that’s only 98 cents and is diluted to 4% acidity (acidity will be listed on the label). This is also an opportune time to mention that this only works with alkaline batteries; car batteries are something entirely different and require the using of baking soda and water. You can also use vinegar to clean the batteries themselves but I most certainly do not recommend this; once the leak has started the batteries are of little use anyway. Recycle them and use fresh batteries in their place. No matter what you do, wear gloves and eye protection – this is battery acid we’re talking about here.

I submerged the corner of the device in a small bowl of vinegar, and after a few minutes of aggressive fizzing and hissing, it was all clean. It’s wonderful how well vinegar works for this. You don’t have to do anything; no scrubbing, no washing, no cursing, the vinegar does all of the work, although it will stink afterwards. I recommend the previously corroded components get a rinse with water afterwards but that is not always possible, a gentle scrub with an old toothbrush to remove the odd bits if necessary (although it usually isn’t), let the components dry, and you’re good. The results of the cleaning are below, and the thing now works perfectly.

After vinegar soak and water rinse

After vinegar soak and water rinse

When I say the vinegar does all the work, I am not kidding.

Next up was Dark Tower, and this one was more difficult and less successful, although the problem isn’t the batteries. As you can see in the following images, the corrosion was extensive. The Electronic Component is a large plastic tower with a rotating segment that lights up, and getting to the corroded battery compartment meant disassembling the tower. Once done, the extend of the corrosion became evident.

Battery corrosion in Dark Tower unit

Battery corrosion in Dark Tower unit

Battery corrosion in Dark Tower unit

Battery corrosion in Dark Tower unit

Again with the vinegar! I submerged the whole thing in a bowl filled with vinegar, and after about ten minutes came back to find it all clean.

Cleaned battery terminals in Dark Tower unit

Cleaned battery terminals in Dark Tower unit

Cleaned battery terminals in Dark Tower unit

Cleaned battery terminals in Dark Tower unit

As you can see, there is still oxidation on them, and that will require a stronger approach with a bottle brush and hydrogen peroxide. In fact, the central unit still doesn’t work, and I can’t be sure if it’s because of the remaining cleaning that needs to be done or because of what appears to be a burn on the main board, which may also simply need a cleaning; there’s no component at the location to blow out. I will clean it all up and update with the results. It’s an impressive piece, and a magnificent, non-replaceable game, so I am intent on getting it up and running again.

Another possible culprit

Another possible culprit

Lastly was the corrosion in the electronic component of the Lost Treasure board game. This one was more difficult because it was a 9-volt battery terminal that had corroded, and a previous attempt to remove the battery had detached the terminal from the battery itself, which can be dangerous. I cut the connector and soaked the thing in vinegar, however while it was sparkling clean after that, it also left the positive terminal from the battery stuck in the adapter and no amount of finagling with an eyeglass screwdriver and needle-nose pliers was getting it out. Eventually the adapter gave way, detached, and that was that. Fortunately, those are easy to replace and I’ll wire one up when the ones I ordered come in.

Clean, but that's all

Clean, but that’s all

I can’t fault the person who tried to remove the battery as I don’t recommend dipping the battery in vinegar to clean it, but it was cemented in place by the corrosion. Pulling out the connecting wire like that isn’t a very desirable result, but in this case I can understand why it happened. Incidentally, you know what 9-volt batteries have inside them? Little batteries!

So vinegar. Never mind about it’s uses for cleaning or washing hair or killing bugs or neutralizing pet stains or clearing your skin or…just look here. When it comes to neutralizing battery acid it’s a miracle worker. Rinsing with water afterwards and allowing to fully dry is important, as are gloves and eye protection, but if you have corrosion, you’ll find that the vinegar soak is usually enough to get any device working again.

Congratulations to the first graduating cohort from UCI’s Master’s in Human Computer Interaction and Design

They've earned this

It is with no small sense of fulfillment and pride that I congratulate our first graduating cohort in the new MHCID program here at UCI.

Although I was brought into it relatively late, about two years after initial planning had begun, I have been part of the program for over a year and developed / taught the Advanced Design and Prototyping course, as well as the second half of the two-quarter capstone course. Next year I will be teaching the full two-quarters of the capstone course, likely because I do the same at the undergrad level and having two faculty teach part of the same course is difficult.

As this was a newly developed program, the students we admitted for the first go round were strong personalities, risk takers, enthusiastic and driven, and it showed. Highs and lows, tough times and hard roads, late nights and online meetings, yet they all made it through to the end, surpassing every challenge and task they faced, and ultimately created capstone projects that were highly praised by their corporate (and in one case, educational) partners as well as their peers. That’s them in the header image, by the way, and the jubilation you can see is real, and earned.

They presented their projects on Friday to all the program’s corporate partners, peers, colleagues, faculty, and our incoming second cohort, and they were all very well received. The partners they worked with had nothing but praise for the quality of the work, and with only one rehearsal run-through and critique the previous day, everyone did a superb job. There was a wide range of projects; everything from healthcare (robot-assisted healthcare, with Mabu!) to wine to education to materials engineering. It was the groups’ day to shine, and they did. They were able to brag, to impress, to highlight, to inform, and with the varied nature of the projects it never became dry or dragged.

Commencement was also wonderful. Of course, I have many favorite parts when it comes to commencement, the biggest of which is seeing all my former students receive their diploma and the huge smiles on their face knowing they have made the journey successfully to this point. It’s a highlight of my career and a privilege I take quite seriously to be able to sit on the stage and be part of the ceremony that they earned. To see any of my students walk across the stage and formally graduate, but with this being our first cohort, it was a secret triumph for all involved; faculty, staff, students, support, everyone.

I have to also say, however, that I always really enjoy seeing the wide range of regalia the faculty brings to these events. So many different designs, colors, symbols, it’s always fantastic and adds a real splash of excitement to the proceedings.

A rainbow of regalia

A rainbow of regalia

And with it being a design program, our students were equally involved in creating unique, individual and personalized mortarboards. My favorite was the one that actually lit up and had a Disney theme. The battery pack was underneath on top of her head, so i can’t imagine it was too comfortable, but that’s the price you pay, the sacrifice you make, for fashion!

Cap design

Cap design

So when it all came together and they were finally able to present their projects at our big career fair on Friday, and graduate at commencement on Saturday, to say their sense of accomplishment, and no doubt relief, was palpable, would be an understatement. they deserve all the congratulations, the praise, the high-fives, the future jobs they’ll have, and all the recognition that results from their time in the program.  My personal congratulations to everyone involved, the students most of all.

(If you would ike more information about the program, I have linked it in the first sentence of this post, but I’ll do it again here because I’m all about usability! UCI’s Master of Human Computer Interaction and Design).

On this day, the TRS-80 was born!

Today, August 3rd, is the 40th anniversary of the TRS line of PCs, manufactured by Tandy and sold through Radio Shack.

Ah, Radio Shack. My eulogy for your passing continues to this day. When you were actually a ‘radio shack,’ a place I could go to buy electronics, transistors, capacitors, soldering irons, when you catered to the people who made you what you were. At one point, Radio Shack was so ubiquitous, one could be found within three miles of almost all American households. Now, however, they were reduced to this before disappearing completely. Even with 70 stores apparently remaining, for all intents and purposes it is gone, considering it lost its way and identity long ago.

But I remember quite fondly the Radio Shack of yore. When I started college at my mostly-beloved Alma Mater UMBC, my significant other at the time worked at a Radio Shack right around the corner. They sold electronics for real enthusiasts and hobbyists, and even PCs from their Tandy line. Tandy, a leather company that still exists today, bought the struggling Radio Shack back in the 60s in attempt to diversify. In fact, the TRS portion on many of their computer model names was an acronym for Tandy Radio Shack. It was glorious for me to go in to the store on a dark and snowy winter night, when the store was open but no customers were about, to play Space Quest One on one of the Tandy machines they had on display.

But my affinity for the TRS line goes back much, much further than that. I actually learned to program, using line-number basic no less, on a TRS-80 model III. I actually took programming classes using this machine, which would have been around 1981 or so. Normally I would just hyperlink to a page about it as I have indeed done, but I feel it is important enough that I must also include an image whose glory in which you should bask (The header image is a Model III as well).

TRS-80 Model III

TRS-80 Model III

Isn’t it beautiful? It was a great machine for the time, with a speedy 2MHz Zilog processor, the same one found in all TRS-80 desktop models, however its 4K of ram could be boosted to 48K which was ludicrous overkill at the time. Even though it had dual disk drives, which was a feature shared by the Apple IIe, it also had external cassette storage, which is what I mainly used. $600 would get you the whole shebang, cassette storage and monitor included.

I also find it strange that model numbers are often left off when people describe these machines. Earlier models had all components as separate items, and less memory, and a slower processor, and reduced functionality. When referring to the TRS-80 line, the model number is very important.

I programmed my first game on one of these very machines, a model III. It was a text adventure through a haunted house from which you were trying to escape. You had to find items, using some and combining others. I even went out of my way to have everything make logical sense, if not be overly challenging; for example, at one point you come across a skeleton who is searching for his lost femur. You later discover a dog trying to bury a bone. Hmm. I must say it was pretty fun! I would save the code to cassette – that’s right, audio cassette – and load it to play or edit. It was also because of that that I learned another valuable lesson which was not taught in programming classes at that time: save your work. You see, to save onto a cassette, you had to manually wind the tape past the leader tape that was not magnetic and can’t hold data, or else the computer would try to save some of what you were doing to that, and the whole thing would fail, of course.

Valuable lesson to learn, that.

So it bears repeating: as the headline states, the reason I am telling you all about one of my favorite vintage PCs (an honor shared with the Commodore Pet and Apple IIe), is because today, August 3, is the anniversary of the TRS line of PCs! They were first announced in 1977. This is one of the machines that had a major impact and influence on me, and amplified my love of and interest in technology. I’d like to get one and do some tinkering once again. Unfortunately, TRS-80s have also, along with others including the aforementioned Commodore Pet, become sad victims of the Ebay economy, in which everything is worth a fortune if you’re selling it on Ebay. Here’s the going rate for a Model III, which isn’t as bad as it has been in the past (remember this post from 2014? Of course you do!). For good measure, here’s a Commodore Pet and an Apple IIe.

Even so, I’ll keep an eye out for a chance to relive my childhood, and celebrate this day. If anyone finds one cheap, let me know!

Private WoW server Felmyst shut down in one day

World of Warcraft

There is, perhaps, a not-so-unknown secret in the World of Warcraft community that many people are unhappy with the way the game has evolved. Streamlined interactions, fast travel, the loss of talent trees, major changes to the landscape (such as the now-flooded Thousand Needles), rapid leveling, repetitious quests, questionable lore addons, and so on. It is also relatively well known that because of the longing some players have for the much more involved, grindier, slower-paced, talent-centric nature of the original WoW, private servers, meaning ones not run by WoW developer Blizzard, have popped up all over the place.

One of the best and most stable of these private servers was Felmyst, a four-year labor of love by a developer known as Gummy, who suffers from Musular Dystrophy and is for all intents and purposes, homebound. Well known in the private server community, both Gummy and Felmyst were doing well, with a stable build and a solid user base. However, a mere one day after the Felmyst servers finally went live, Gummy received a Cease and Desist order from Blizzard. You can read the gory details over at Ars Technica, and I should also mention that I was going to post Gummy’s formal announcement about the shutdown that he posted to his website, however the website went offline just one day after he posted that. For a four year project, it vanished into thin air very quickly.

UPDATE: Apparently his response is back up on, but for how much longer I can’t say. Here it is:

Gummy's response

Gummy’s response

If you’re the lazy type who doesn’t like to click on images, here is what he wrote:


I began this project roughly four years ago and last year when Blizzard began taking action more seriously it weighed heavily on me as not only was I already heavily invested into the work but others around me were as well. Because of my health situation I wasn’t in a position to cut losses and start over on something different, at least not something that would take four years to make. Last year’s news of what Blizzard was doing came at the absolute worst time for me, frankly, with so many years already invested. To explain what may appear as an odd series of decisions it seems worthwhile to disclose my condition, muscular dystrophy, which only one other person in the online sphere knew of until now. 

Of course, that is why I’m not able to pick up and move to another country as an alternative means to host the server since I’m not really able to live on my own. That is also the reason I’ve been able to work mostly full time on this project as I’m unemployed, though I have sacrificed much of my well being dedicating everything I have to this. Why am I disclosing this? I’m not really sure, but I feel compelled to. 

So the question instead becomes: why host it yourself? The problem with that is our popularity snowballed way too fast once the release date was set. 

Before the release date was declared, most people expected the server to flounder with a small population, the irony of which quickly became a meme. Therefore, months ago I saw no reason to hand all of our work over to someone I didn’t know when the project had a reasonable chance to stay small enough to avoid the need. Though I have no problem contributing to honest developers, the market to wrongfully profit from this stuff is much too lucrative to hand it out on a whim. Had we time to smooth out the release, this certainly would have been something to explore. The warning signs to expect notice from Blizzard were there but receiving it that quickly was something I don’t think many expected. 

So why did I make this project? I love the game and community, especially the community. The old game was a great way to meet people and see new faces. It makes me happy, and programming makes me happy. Of course, I am sad that things didn’t turn out the way I’d hoped but I don’t think I’d change any of the decisions I made. I gambled that we could cap the servers at 3k and enjoy a close community. Sadly, I did not win that gamble, though on some level it was nice to see so many people eager to enjoy something I worked on. This project gave the last four years of my life a sense of purpose that I thoroughly enjoyed. 

So why not tell people of that plan ahead of time to stifle hype? The problem with private servers is that there is no middle ground. If people expect a server to “only” have 3000 (real) players then they just won’t play and you’ll instead end up with 300, which isn’t playable. 

A lot of people are of course asking for the source code. Although it may not be in my best interest to distribute the whole thing in its entirety at this point, I’ll see what I can manage that would be beneficial to other programmers who are still learning. 


All of this rubs me the wrong way. The fact that the C&D order was delivered just one day after the servers went live even though Blizzard must have known about it years ago, that the servers went down so fast, that the website went offline so fast (but is now back), it was just scrubbed into nothing immediately after such a long development cycle. Maybe Gummy simply was spooked by having a multi-billion dollar company com after him. Some in the community said he should move his servers to another country to circumvent Blizzard’s attempt at shutting him down, however Gummy claims he doesn’t have the resources for that. Others were and are still imploring him to release the source code, however he states there are legal implications and ramifications to doing that and has therefore made no such commitment.

Another interesting legal wrinkle is that it is apparently not illegal to run a private server, the issue is distributing the client along with it that causes the problem. I don’t know the technicalities, but there has even been the argument that if you kept the servers up without including a client, which the Felmyst download did, there wouldn’t have been a problem. Again, I don’t know the specifics of the case and Blizzard’s claim to IP so I can’t comment on that. I can say that Gummy claims to have done most of the coding to get the thing up and running.

Frankly, I don’t know what Blizzard’s obsession is over not setting up a vanilla server themselves. They shut down Nostalrius, claiming the whole time they would work with the team to set up an officially-sanctioned legacy server, then just…nothing. Frankly, Blizzard lied to them, to us, and did so deliberately. On Nostalrius’ official site, you can read the latest announcement, from all the way back in May of 2016 – and note there has been nothing since – of how Nostalrius thought they would be part of something great and working with Blizzard to set up a legitimate vanilla server, not realizing they were being misled. To show how big the demand is for something like this, which incidentally would cost Blizzard very little to implement, this is a no joke screenshot from the last minutes of Nostalrius:

The last moments of Nostalrius

The last moments of Nostalrius

Seems like something people want.

So what can you do now if you wish to play the informally-labeled ‘vanilla WoW?’ You can do what I did, and switch over to Elysium. You have to get the client via torrent, but it’s stable, works beautifully, and for someone like me who still remembers being blown away when they first saw WoW, and longs for the difficult, slow, plodding, yet rewarding gameplay experience original WoW offered, it’s glorious going back to those early days; before Thousand Needles was flooded, before Durotar was as well, before the great sundering, before all of that. When Barrens Chat was as lively as ever, the Defias roamed free, you had to train skills, and find Mankrik’s wife, when some wore a Big Blue Dress and Alterac Valley could go on for days, when you had to suffer abysmal drop rates to earn your levels in order to pay 40 gold for a horse, it brought a tear of joy to my eye to relive those opening cinematics for the Undead and Tauren that hooked me right from the beginning. Its default graphics settings made the game look like I was back in its 2004 release date, but after cranking everything to max, the game looked beautiful.

Elysium WoW Screen

Elysium WoW Screen

Additionally, I set up characters on their Anathema server, which was recommended to me, however their Elysium server is much more populated. That’s good on the one hand as the opportunity for groups and simply interaction is higher, but it comes at the expense of gameplay as it can lag severely, although I suppose that is quite reminiscent of original WoW. On the Anathema server, things are better, but it is still well populated, runs smooth, and I personally feel has a better balance, plus I still get to experience groups, Barrens chat, and and interaction. Here is a pic from Orgrimmar on Anathema, and as you can see it’s bustling with activity.

Orgrimmar on Anathema

Orgrimmar on Anathema

There’s even whisper spam from gold farmers!

Just like vanilla

Just like vanilla

The only real problem I had was naming my character. Every single name I typed in gave a ‘That name is unavailable” error, even some of the ones it recommended to me did the same! There were some other minor, non-gameplay related things: At one point I repeatedly took fire damage although I wasn’t near a fire, an NPC referred to me by the wrong name, and an NPC clipping through the world; he came back though. There is also only one server, so server time never lines up with actual time. Other than that, no troubles so far.

Well, except for this:

UPDATE: Recently there have been some major server crashes. Actually, I don’t know what the specific issue is, but today all action stopped, and never started again. I wasn’t kicked back to the character select or login screen, it didn’t freeze up, it just stopped responding. My character could run around, but that’s all. All other players in the vicinity vanished. It also was unable to login to the character select screen afterwards, and had to x-out (I play in window mode) to try again. This happened multiple times today, my third day in. It has been smooth until now, and a patch was just rolled out earlier, which may have something to do with it.

UPDATE II: The issue was fixed, however I lost about 40 minutes of progress.

As great as it all is, be warned: it is not for the faint of heart. It is the grindiest grind in grindville, however because it is (I think) Burning Crusade, you level up a little faster than pure vanilla. But it is also very unforgiving ear;y on for some classes. For a while, as a Tauren hunter, around level 8 I was dying more than I was questing. I spent a lot of time in black and white (meaning dead), and I would get stomped by same-level mobs. For every one I killed, I would be the loser multiple times. Enemies are densely packed, it’s very easy to draw multiple aggros, and you often have to proceed very carefully. Once I got a pet, however, the whole dynamic changed and it became much more balanced. In the brief time I spent with some other classes, rogues, druids and warlocks made it much easier to progress early on. Warriors and priests, not so much. I didn’t try the mage or shaman classes.

It’s been very fun returning to almost-original WoW. When it was first being hyped all the way back in 2004, I didn’t pay it much attention, reading about it in game magazines with only passing interest. When the beta rolled around I thought “What the hell, I’ll give it a whirl” and was floored by what I saw. Immediately hooked, I knew I was witnessing something, experiencing something monumental; both literally and figuratively game-changing.

In fact, I got so much out of original WoW, had so many good experiences (I’ll never forget a higher-level Alliance chasing me all the way from Thousand Needles to Un’Goro crater, where I jumped over the edge and slowfell to the ground below, escaping my pursuer, only to be immediately devoured by a dinosaur. Good times.), I actually bought the Bloodscalp server on which I used to play when Blizzard auctioned it. It’s a prized possession.

Bloodscalp WoW Server

Bloodscalp WoW Server

I never played Alliance because they’re the dirty, stinking Alliance.

So if you have never experienced original WoW, if you are a latecomer, if you want to know what all the fuss is about, if you wax nostalgic for the more pure version of the game, then I encourage you to try out a vanilla server and see what you think.

I’ll update as I continue on. In the meantime, here are the original intros for the Human, Tauren, and Undead races, all recorded at max settings off Elysium’s Anathema server. I also included a very brief bit of running around to give an idea how it looks.